Contributor/author(s): David Albert
Larger buildings may contain more sims per building, but per tile their density is not necessarily higher. For example, a "Quigley Insurance Tower" has as many sims per tile as a "Fountain of GenX" or other filler tile. Also, low-value buildings have a marginally higher population density- a Project Feelgood has about 10% more sims than a Regal Tower.
Maximum densities for high density zoning:
Low Value Industrial/Commercial= 130/tile
However, specific land values are important when it comes to exactly what building is going to develop. High-value commercial towers, such as the Kong Tower or the Silver and Gold buildings, are only built when land value is very high or above. Likewise, 3x3 residential buildings (other than the low-income slums) are constructed only if the land value is very high. Otherwise, you're stuck with the ubiquitous red apartments. For the industrial zones, low and high value really mean dirty industry vs. clean industry.
Copyright and disclaimer: All HTML, text, and graphics in this article are copyrighted by SC3000.COM and/or the article's author(s). Only SC3000.COM has permission to reproduce the work of the author(s) unless otherwise noted. Reproduction of any text in this article without written consent of the article's author(s), or reproduction of any HTML or graphics by SC3000.COM without SC3000.COM's written consent, is strictly prohibited. Neither SC3000.COM, nor the author(s) of the article, are responsible for any damage caused by the use of this article.