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Details on zone density and development #0212
Updated: 6/12/99 OS/platforms(s): All Versions: All

Contributor/author(s): David Albert

Larger buildings may contain more sims per building, but per tile their density is not necessarily higher. For example, a "Quigley Insurance Tower" has as many sims per tile as a "Fountain of GenX" or other filler tile. Also, low-value buildings have a marginally higher population density- a Project Feelgood has about 10% more sims than a Regal Tower.

Maximum densities for high density zoning:
Low Value Residential= 157/tile
Mid Value Residential=151/tile
High Value Residential=147/tile

Low Value Industrial/Commercial= 130/tile
Mid Value Industrial/Commercial= 129/tile
High Value Industrial/Commercial= 128/tile

However, specific land values are important when it comes to exactly what building is going to develop. High-value commercial towers, such as the Kong Tower or the Silver and Gold buildings, are only built when land value is very high or above. Likewise, 3x3 residential buildings (other than the low-income slums) are constructed only if the land value is very high. Otherwise, you're stuck with the ubiquitous red apartments. For the industrial zones, low and high value really mean dirty industry vs. clean industry.

See also
RCI building density table
RCI building density table (detailed)
Raise land value to Astronomical
How to develop high-density buildings

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