 |
| Site Transit |
|
|
 |
 |
| Interact |
|
|
 |
 |
| Related sites |
|
|
 |
|
| |
 |
| Overcoming growth obstacles #0058 |
| Updated: 1/30/99 |
OS/platforms(s): All |
Versions: All |
|
Contributor/author(s): Wren Weburg
While you are happily building your city, you may notice from time to time that your city stops growing for whatever reason. Zones become abandoned and won't grow, the demand indicator shows no demand for any zone, and you may be loosing money. Before bashing your head against the wall, try the following:
- Meet with your advisors and petitioners and see what the current issues are. Sometimes the issues will mount up and the sims will be just plain angry until you take action upon them. Enacting proposed ordinances, provided that your advisor agrees with their impact on your city, may move things along.
- Be sure you city is fully watered. Zones won't grow dense unless they are supplied with water. Open the map and view your water table. Lay pipes to cover the unwatered zones. Check them for broken links. And if needed, add more pumps and/or water towers to keep up with the demand for water. As an alternative, you can connect your water pipes to a neighbor and wait until they offer you water. Just run your pipes up to the edge of the map to build a connection.
- If you see garbage in your streets, you'll certainly want to clean it up. Do this by zoning landfills, building incinerators (preferably far from your sims), recycling centers, and perhaps exporting garbage to your neighbors, if you have links to them.
- If your population won't grow, check the news ticker and see what the sims are asking for. Sometimes your city won't grow if you've hit a population cap. These caps can be overcome by building exactly what the sims are asking for, whether it be a park, an airport, more hospitals, etc.
See also
Funding light density cities
Merits of 6x7 blocks
How to develop high-density buildings
Knowledge Tree
Display article in printer-friendly mode
Copyright and disclaimer: All HTML, text, and graphics in this article are copyrighted by SC3000.COM and/or the article's author(s). Only SC3000.COM has permission to reproduce the work of the author(s) unless otherwise noted. Reproduction of any text in this article without written consent of the article's author(s), or reproduction of any HTML or graphics by SC3000.COM without SC3000.COM's written consent, is strictly prohibited. Neither SC3000.COM, nor the author(s) of the article, are responsible for any damage caused by the use of this article.
|
|
|
|