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Welcome to Knowledge Neighborhood, the best place to get the latest game information, gameplay strategies, and tips for SimCity 3000.

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Knowledge Tree Root (9)
General information (6 articles)
Intro to the Knowledge Tree  3/24/01
SimCity 3000 Unlimited vs. SimCity 3000  4/08/01
Release date/availability  4/08/01
System and OS requirements & compatibility  1/06/02
SimCity 3000 Guide @ SimCity.com  11/14/00
Uncompressing tar.gz files (Windows)  3/21/99
Getting started (9 articles)
Overcoming growth obstacles  1/30/99
Making money in the beginning  2/20/00
Big, well-planned cities--fast  4/10/00
Several tips to start and keep a big, successful city  8/09/99
Tips for the beginning Building Architecter  12/03/00
It pays to start your city away from the map centre  8/17/01
Simple cities for a beginner  8/17/01
Financial tips for beginners  5/10/03
Build large high-value cities quickly without cheating  7/10/03
Reference (23 articles)
Rewards and opportunities list  7/27/00
Business deals list  5/18/99
Landmarks list  2/06/00
Dimensions of all buildings  3/21/99
RCI building density table  10/03/99
RCI building density table (detailed)  10/24/99
Land value vs. density tables  10/24/99
Buildings inspired from landmarks  1/01/01
Buildings named after people at Maxis  12/30/00
Details on zone density and development  6/12/99
Meaning of SimCity Castle stats  10/24/99
SimCity 3000 HotKeys  7/30/00
SimCity 3000 Unlimited Hotkeys  11/19/00
What is a mile?  7/30/00
Holiday & seasonal items in Unlimited  7/30/00
Water system  9/22/02
Traffic and transportation specifics  10/29/02
Aura specifics  10/29/02
Crime and punishment specifics  10/29/02
Activities on the streets  11/24/02
Pollution specifics  1/14/07
The economy  4/27/03
Land value specifics  4/27/03
Strategy (7)
Tips, tricks, advice...
Zoning and RCI (5)
City layout and zone demand
Blocks and grids (7 articles)
Merits of 6x7 blocks  8/01/99
The benefits of double grids  9/19/99
9x9 blocks: layout theory  10/24/99
14x14 blocks: layout theory  10/24/99
7x9 blocks: layout theory  7/04/00
7x7 blocks: layout theory (simple)  9/17/00
A realistic city grid  7/29/03
Expansion and renewal (8 articles)
Burms: A Theory  10/09/00
Why residential demand stops growing  12/10/00
Quick and easy urban renewal  12/10/00
The Hiltonian way of expanding  7/04/00
Free up developable land with tunnels  3/14/01
Creating suburban sprawl  6/25/01
Metropolis layout idea  8/03/02
Zone development rules  4/16/04
Tall buildings (5 articles)
How to develop high-density buildings  6/20/99
How to get towers early on  4/13/99
Making a commercial island w/ very high land value  5/28/00
The map center effect  12/31/00
How to get the biggest buildings  4/08/01
Special zoning (3 articles)
How to develop farms  3/21/99
Estates: getting them to grow  11/26/00
Automatic row house zoning  5/10/03
Clean industry (4 articles)
Get and keep high tech industry  10/01/99
Hiding industrial buildings, keeping benefits  11/23/99
How to obtain only high-tech industries  1/23/00
Expanding clumps of clean industry  3/12/00
Politics (9 articles)
Making social and other decisions
Offers: reward buildings and facilities  1/30/99
Implementing ordinances: advice  12/05/99
Reclaiming land and funds  11/07/99
Business deals: Should I or shouldn't I?  9/19/99
Making successful neighbor deals  7/04/00
Making the most of neighbor deals  3/21/99
Every mayor is different: improving your skills  12/17/00
Ordinances: the good and the bad  10/29/02
Advice on business deals  10/29/02
Finance (12 articles)
Managing and increasing your budget
Money making strategies  2/20/00
Taxes: making money fast  2/20/00
Getting out of a deep debt  8/01/99
Increase your city's kitty  11/12/00
Funds: tax commerce without them leaving  2/06/00
The tax flux  11/19/00
Save a few bucks on technicalities  12/28/00
Funding light density cities  7/15/01
Borrowing: rule of thumb to stay our of red  9/22/02
Adjusting taxes without sims leaving  9/22/02
Making money through buying electricity  5/11/03
Bonds, Taxes, and Neighbour Deals  8/04/03
Land value and aesthetics (21 articles)
Improving and interpreting
Land value: points for the young city  7/01/01
The invisible factor in land value determination  7/01/01
Improve land value/pollution conditions w/ trees  3/21/99
The beauty of trees  4/13/99
More parks and recreation  5/18/99
Raise land value to Astronomical  9/19/99
Increasing land value: strategies  7/01/01
Increasing land value: more than just trees  10/24/99
The park phalanx: a better park layout  8/01/99
Land value: one possible truth  5/28/00
Museums and land value  9/10/00
Cultivating land value  4/22/01
Raising land values with farms  3/15/01
Possible reason why land values fall  4/29/01
Use the Amusement Park to diverisfy your skyline  5/27/01
Get only oak trees  6/03/01
Land value: the center of the equation  7/01/01
Aesthetics of a major university  1/27/02
Redevelopment  2/16/02
Six things that boost land values  4/14/02
Tips on realistic cities  1/14/07
Transportation (10)
Planning, tricks, techniques
General (8 articles)
Building the perfect mass transit system  12/28/00
Eliminate traffic and mass transit costs  3/15/01
Transportation infrastructure  7/30/00
Control your transportation flow  8/06/00
Mass transit: in efficiency, realism, and stuff  3/15/01
The where and what of mass transit  7/04/00
Bus stops: for shops and houses only?  9/23/01
How to build a big, mass transit free city  10/08/01
Roads (6 articles)
Why road costs vary  10/03/99
Build boulevards without trees  1/16/00
How to make large avenues  10/15/00
Road aesthetics  5/05/02
Avenues: form or functional?  8/11/02
An alternative to regular intersections  4/27/03
Rail (5 articles)
Reducing number of junctions: less traffic  7/04/00
Reducing rail crossing congestion  3/03/02
Railroading: intro to improve freight moving and realism  8/25/02
Railroading: using grades  8/25/02
Build a useful and beautiful railway system  4/16/04
Bridges (6 articles)
How to build bridges  8/01/99
How to get specific bridges  5/18/99
Build bridges over land  5/22/99
How to get around halted bridge building  8/01/99
Build bridges over surface water  3/12/00
How to build double bridges  5/14/00
Tunnels (4 articles)
How to build road or rail tunnels  1/25/05
Building tunnels that go underneath rivers  4/13/99
Building side-by-side tunnels  12/10/00
How to make a highway tunnel  2/06/00
Subways (3 articles)
Subways only for mass transit?  7/05/99
Avoiding congested subways  6/09/02
Crossing water with your subway  10/02/04
Highways (19 articles)
Beautify your highway system  4/13/99
Highways, for aesthetics only?  5/18/99
A more aesthetic highway interchange system  10/05/00
Highway interchange: dog-eared  12/03/00
Building an effective highway interchange system  3/15/01
Highway interchange: cloverleaf  7/01/01
Variation on a cloverleaf  8/17/01
Building on-ramps  6/09/02
Interconnecting highways with roads  1/22/05
Y-Splits for highways  1/22/05
Highway interchange mania  8/04/02
Ramped highway-avenue interconnection  1/22/05
Yet more cloverleafs  4/27/03
Highways to avenues: avoiding tunnels  1/22/05
Highway traffic-circle interchange  6/19/03
Half-highways and divided highways  8/01/04
Super-highways  1/25/05
Highway interchange: yet another  1/27/05
A fully funtional highway to avenue connection  7/23/06
Airports (6 articles)
How to develop airports  3/21/99
Airport aesthetics  3/03/02
The lost airports of SimCity  3/04/02
Efficient airports and/or eliminating them entirely  5/18/99
Do they really want more airports?  5/18/99
Crossed airport runways  4/20/03
Seaports (2 articles)
How to develop seaports  2/07/99
How to get seaport statistics  2/20/00
Simpleton series (14 articles)
Tutorials for advanced bridges, tunnels, etc
Simpleton Series: Terminology for basic terrain and transportation network editing  1/27/02
Simpleton Series: Cheats and scribble boards  1/27/02
Simpleton Series: Inner city terrain strategy  1/27/02
Simpleton Series: Flat entry to bridges  1/27/02
Simpleton Series: Changing road levels via bridges  1/27/02
Simpleton Series: Build a dry gully bridge  1/27/02
Simpleton Series: Flat entry to tunnels  1/27/02
Simpleton Series: Unequal length double tunnels  1/27/02
Simpleton Series: Tunnel intersection crossing  1/27/02
Simpleton Series: Build an underpass  1/29/02
Simpleton Series: Joining tunnels and bridges neatly  1/27/02
Simpleton Series: Hilly or split level road system  1/27/02
Simpleton Series: Highway techniques  1/27/02
Simpleton Series: Bridge selection tool  3/05/02
City services (5)
Providing for your city's needs
Public services (2 articles)
Building police, fire, health, education & recreational buildings  4/10/00
Optimal positions for police and fire stations  4/17/04
Utilities (general) (2 articles)
Water buildings & garbage facilities: which to build  4/02/00
Compact utilities saves space  11/19/00
Power (8 articles)
Where to build your power plants  2/06/00
Power plants: which to build and which not to  3/12/00
Power plant output and costs  7/30/00
Realistic thoughts on power plants  10/29/00
The true cost of energy  7/22/01
Actual cost efficiency of power plants  8/26/01
Complete examination of power sources  9/30/01
Clean power plants: which is best?  4/14/02
Water (3 articles)
Coastal water pump configuration is efficient  4/10/00
Keep track of your water pumps  5/14/00
Minimize space requirements for water pumps  3/14/00
Garbage (6 articles)
How to get rid of landfills  12/05/99
To export, or dispose of garbage on your own?  9/08/00
Emptying landfills faster  3/15/01
Cash for trash  7/22/01
Landfills: a warning  7/10/03
Rotating landfills  1/14/07
Issues (12 articles)
Problems and how to deal with them
Surviving a nuclear meltdown  11/17/99
Reduce seaport pollution  12/26/99
Cleaning up water pollution  2/20/00
Dealing with the Great Depression  2/06/00
Avoiding the Great Depression all together  6/02/01
The Great Depression  9/19/99
The Great Depression - result of aging population?  3/15/01
Eliminating crime: a radical approach  3/12/00
Disasters: The real story  4/02/00
Reducing damage of disasters  5/14/00
Life expectancy at 90: dire implications!  7/15/01
Preventing depressions  8/03/03
Theories (6 articles)
Articles based on theories
Building your best city  3/12/00
Anti-Slums, layout, and ma's apple pie  5/27/01
Roadless paradise, or paradise lost?  5/27/01
Railroads - getting the most out of them  10/08/01
Suburban train stations  10/08/01
Modular city design methodology  6/09/02
Technical information (3)
Cool tricks (10 articles)
Undocumented features and more
Getting colored cursors in Windows  11/18/01
Colored cursors for Building Architect Tool  10/10/99
Running SimCity 3000 in a window  1/31/99
How to build marinas inland  3/15/01
Use marinas as powerlines over water  3/12/00
How to reduce UFO attack damage  4/22/01
Raising elevation by 352 meters  5/06/01
Zoning & traffic loophole  10/29/01
Realism tricks for buildings and general aesthetics  8/04/02
Better bulldozing  10/02/04
Helpful processes (18 articles)
Common technical tasks
Minimize SimCity 3000/BAT window  9/19/99
Running SimCity 3000 under Windows NT  5/18/99
Increasing video speed  1/31/99
Importing cities from SimCity 2000  3/21/99
Additional SimCity 2000 to 3000 import tips  4/13/99
Changing SimCity 2000 files to any 3000 file  6/12/99
Reclaim disk space from SC3000 Unlimited install  11/19/00
Reclaim disk space after BAT installation  11/17/99
How to change the names of your neighbor cities  1/16/00
Fixing sluggish performance in Unlimited  10/05/00
Take pictures of your city without Unlimited  3/24/01
Resisting building damage in disasters  10/29/00
Using the query tool to improve your city  12/28/00
Performance tips and tweaks for the Linux version of SimCity 3000 Unlimted  5/27/01
Load your city quickly  6/09/02
Render your city quickly  6/23/02
Save a completed scenario for free-play  1/14/07
Backing up building sets  4/17/05
Error and problem fixes and workarounds (20 articles)
Jumping/flickering mouse pointer workarounds  9/19/99
NT: stopping SC3000 from hogging system  5/18/99
CPU cycles under Windows NT  3/10/02
Fixing dialog box flicker with Riva TNT and others  8/15/99
Hercules Terminator Beast/Savage fix  2/13/99
ATI video card flicker fix  4/13/99
PC Gamer (UK) SC3K demo expiration bug  2/18/99
Fixes for the "Unknown Exception" bug  11/17/99
Unknown Exception error: suggestion  6/12/99
Problem with the query tool: fix  4/13/99
Broken water deals bug: fix  7/04/00
Onramps stop building: fix  5/18/99
Mac system/sound freezes w/ Iomega extensions  8/15/99
How to fix "Can't find SimCity" error when using add-ons  10/03/99
Incompatibility with Action Utilities' GoMac  11/17/99
Unable to build water pump solution  2/06/00
Keeping your city from being erased under water  2/12/00
Land value calculation bug  8/26/01
SimCity 3000 Unlimited landmark pack naming bug fix  6/26/01
Rebuilding pumps destroyed by disasters  1/27/02
Terrain importation, editing, & generation (17 articles)
Generating custom terrain from bitmaps  5/08/00
Real terrain importation Part I: Get & convert terrain  10/03/99
Real terrain importation Part II: Prepare & import terrain  10/24/99
Real terrain importation & file edit tips (Macintosh only)  10/24/99
Terrain generation with Photoshop 4.0  10/17/99
Terrain editing (in German @ the SC3K Zone)  3/17/99
Simple terrain editing for dummies  1/23/00
Generating terrain from USGS DEM files  2/07/99
Downloadable terrain editors  10/24/99
Get certain terrain types with SC3K terrain generator  3/12/00
Real terrain creation supplement  5/14/00
Terrain elements: a guide  12/10/00
Realistic terrain  4/16/00
Realistic space terrain with Unlimited  6/02/01
Creating an archipelago  3/24/02
Notes on scale  7/28/02
Terrain importing utilities and resources  10/02/04
Special creations (33 articles)
Build advanced structures and buildings with creativity
Make your mayor's house into a nice resort  1/16/00
Create a nice-looking school  7/30/00
Build a realistic-looking campus  12/17/00
Make a realistic prison  10/09/00
Creating a wine country  7/30/00
Creating a farm country  9/02/00
Creating a national park  7/04/00
How to build a national park: The Robertian way  6/02/01
How to build a nice golf course  11/19/00
Making a recreational harbor  12/17/00
Build pretty landscapes for any building  11/07/99
Creating a personal mayor's theme park  3/15/01
Creating bike paths  4/08/01
Use the Amusement Park to diverisfy your skyline  6/02/01
How to build a nice vineyard or fruit farm  7/01/01
A cheat-free mayor's mansion  11/25/01
Build an observatory  1/27/02
Create a beach  1/27/02
Create a research farm  4/14/02
Creating rice terraces  4/14/02
Building railyards  4/14/02
Build a very big wall  8/04/02
How to create forts as starter towns  3/22/03
Build a wall around your city with surface water  4/09/03
Create a road construction project  5/27/03
Build a fountain park  6/08/03
Private neighbourhood entrance  8/04/03
Create a ski resort  2/06/04
Build an island jail complex  3/18/04
Build a hillbillie hangout  3/21/04
Build a softball complex  4/03/04
Build a dream railway station  1/14/07
Build a convention center  1/14/07
Miscellaneous (11 articles)
Building a garden city  10/24/99
Print a city in SimCity 3000  2/06/00
Living with hills  10/03/99
Making realistic cities  9/19/99
More realistic city tips  12/02/01
Ten points for the ultimate realistic city creation  10/29/01
Efficient way to build a miniature-sized city  7/04/00
Export city thumbnail and stats  9/19/99
SimArcheology  4/14/02
Import LDraw creations into the game  2/19/04

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